Usage in Deno
import { ChildProcess } from "node:child_process";
ChildProcess.prototype.kill(signal?: Signals | number): boolean
The subprocess.kill()
method sends a signal to the child process. If no
argument is given, the process will be sent the 'SIGTERM'
signal. See signal(7)
for a list of available signals. This function
returns true
if kill(2)
succeeds, and false
otherwise.
import { spawn } from 'node:child_process'; const grep = spawn('grep', ['ssh']); grep.on('close', (code, signal) => { console.log( `child process terminated due to receipt of signal ${signal}`); }); // Send SIGHUP to process. grep.kill('SIGHUP');
The ChildProcess
object may emit an 'error'
event if the signal
cannot be delivered. Sending a signal to a child process that has already exited
is not an error but may have unforeseen consequences. Specifically, if the
process identifier (PID) has been reassigned to another process, the signal will
be delivered to that process instead which can have unexpected results.
While the function is called kill
, the signal delivered to the child process
may not actually terminate the process.
See kill(2)
for reference.
On Windows, where POSIX signals do not exist, the signal
argument will be
ignored, and the process will be killed forcefully and abruptly (similar to 'SIGKILL'
).
See Signal Events
for more details.
On Linux, child processes of child processes will not be terminated
when attempting to kill their parent. This is likely to happen when running a
new process in a shell or with the use of the shell
option of ChildProcess
:
'use strict'; import { spawn } from 'node:child_process'; const subprocess = spawn( 'sh', [ '-c', `node -e "setInterval(() => { console.log(process.pid, 'is alive') }, 500);"`, ], { stdio: ['inherit', 'inherit', 'inherit'], }, ); setTimeout(() => { subprocess.kill(); // Does not terminate the Node.js process in the shell. }, 2000);
boolean