Usage in Deno
import { ChildProcess } from "node:child_process";
Instances of the ChildProcess
represent spawned child processes.
Instances of ChildProcess
are not intended to be created directly. Rather,
use the spawn, exec,execFile, or fork methods to create
instances of ChildProcess
.
The subprocess.channel
property is a reference to the child's IPC channel. If
no IPC channel exists, this property is undefined
.
connected: boolean
The subprocess.connected
property indicates whether it is still possible to
send and receive messages from a child process. When subprocess.connected
is false
, it is no longer possible to send or receive messages.
exitCode: number | null
The subprocess.exitCode
property indicates the exit code of the child process.
If the child process is still running, the field will be null
.
killed: boolean
The subprocess.killed
property indicates whether the child process
successfully received a signal from subprocess.kill()
. The killed
property
does not indicate that the child process has been terminated.
pid: number | undefined
Returns the process identifier (PID) of the child process. If the child process
fails to spawn due to errors, then the value is undefined
and error
is
emitted.
import { spawn } from 'node:child_process'; const grep = spawn('grep', ['ssh']); console.log(`Spawned child pid: ${grep.pid}`); grep.stdin.end();
signalCode: Signals | null
The subprocess.signalCode
property indicates the signal received by
the child process if any, else null
.
spawnargs: string[]
The subprocess.spawnargs
property represents the full list of command-line
arguments the child process was launched with.
spawnfile: string
The subprocess.spawnfile
property indicates the executable file name of
the child process that is launched.
For fork, its value will be equal to process.execPath
.
For spawn, its value will be the name of
the executable file.
For exec, its value will be the name of the shell
in which the child process is launched.
A Readable Stream
that represents the child process's stderr
.
If the child was spawned with stdio[2]
set to anything other than 'pipe'
,
then this will be null
.
subprocess.stderr
is an alias for subprocess.stdio[2]
. Both properties will
refer to the same value.
The subprocess.stderr
property can be null
or undefined
if the child process could not be successfully spawned.
A Writable Stream
that represents the child process's stdin
.
If a child process waits to read all of its input, the child will not continue
until this stream has been closed via end()
.
If the child was spawned with stdio[0]
set to anything other than 'pipe'
,
then this will be null
.
subprocess.stdin
is an alias for subprocess.stdio[0]
. Both properties will
refer to the same value.
The subprocess.stdin
property can be null
or undefined
if the child process could not be successfully spawned.
A sparse array of pipes to the child process, corresponding with positions in
the stdio
option passed to spawn that have been set
to the value 'pipe'
. subprocess.stdio[0]
, subprocess.stdio[1]
, and subprocess.stdio[2]
are also available as subprocess.stdin
, subprocess.stdout
, and subprocess.stderr
,
respectively.
In the following example, only the child's fd 1
(stdout) is configured as a
pipe, so only the parent's subprocess.stdio[1]
is a stream, all other values
in the array are null
.
import assert from 'node:assert'; import fs from 'node:fs'; import child_process from 'node:child_process'; const subprocess = child_process.spawn('ls', { stdio: [ 0, // Use parent's stdin for child. 'pipe', // Pipe child's stdout to parent. fs.openSync('err.out', 'w'), // Direct child's stderr to a file. ], }); assert.strictEqual(subprocess.stdio[0], null); assert.strictEqual(subprocess.stdio[0], subprocess.stdin); assert(subprocess.stdout); assert.strictEqual(subprocess.stdio[1], subprocess.stdout); assert.strictEqual(subprocess.stdio[2], null); assert.strictEqual(subprocess.stdio[2], subprocess.stderr);
The subprocess.stdio
property can be undefined
if the child process could
not be successfully spawned.
A Readable Stream
that represents the child process's stdout
.
If the child was spawned with stdio[1]
set to anything other than 'pipe'
,
then this will be null
.
subprocess.stdout
is an alias for subprocess.stdio[1]
. Both properties will
refer to the same value.
import { spawn } from 'node:child_process'; const subprocess = spawn('ls'); subprocess.stdout.on('data', (data) => { console.log(`Received chunk ${data}`); });
The subprocess.stdout
property can be null
or undefined
if the child process could not be successfully spawned.
[Symbol.dispose](): void
Calls ChildProcess.kill with 'SIGTERM'
.
addListener(event: string,listener: (...args: any[]) => void,): this
events.EventEmitter
- close
- disconnect
- error
- exit
- message
- spawn
addListener(event: "close",listener: (code: number | null,signal: Signals | null,) => void,): this
addListener(event: "disconnect",listener: () => void,): this
addListener(event: "error",listener: (err: Error) => void,): this
addListener(event: "exit",listener: (code: number | null,signal: Signals | null,) => void,): this
addListener(event: "message",listener: (message: Serializable,sendHandle: SendHandle,) => void,): this
addListener(event: "spawn",listener: () => void,): this
disconnect(): void
Closes the IPC channel between parent and child, allowing the child to exit
gracefully once there are no other connections keeping it alive. After calling
this method the subprocess.connected
and process.connected
properties in
both the parent and child (respectively) will be set to false
, and it will be
no longer possible to pass messages between the processes.
The 'disconnect'
event will be emitted when there are no messages in the
process of being received. This will most often be triggered immediately after
calling subprocess.disconnect()
.
When the child process is a Node.js instance (e.g. spawned using fork), the process.disconnect()
method can be invoked
within the child process to close the IPC channel as well.
emit(event: string | symbol,...args: any[],): boolean
emit(event: "close",code: number | null,signal: Signals | null,): boolean
emit(event: "disconnect"): boolean
emit(event: "error",err: Error,): boolean
emit(event: "exit",code: number | null,signal: Signals | null,): boolean
emit(): boolean
emit(event: "spawn",listener: () => void,): boolean
kill(signal?: Signals | number): boolean
The subprocess.kill()
method sends a signal to the child process. If no
argument is given, the process will be sent the 'SIGTERM'
signal. See signal(7)
for a list of available signals. This function
returns true
if kill(2)
succeeds, and false
otherwise.
import { spawn } from 'node:child_process'; const grep = spawn('grep', ['ssh']); grep.on('close', (code, signal) => { console.log( `child process terminated due to receipt of signal ${signal}`); }); // Send SIGHUP to process. grep.kill('SIGHUP');
The ChildProcess
object may emit an 'error'
event if the signal
cannot be delivered. Sending a signal to a child process that has already exited
is not an error but may have unforeseen consequences. Specifically, if the
process identifier (PID) has been reassigned to another process, the signal will
be delivered to that process instead which can have unexpected results.
While the function is called kill
, the signal delivered to the child process
may not actually terminate the process.
See kill(2)
for reference.
On Windows, where POSIX signals do not exist, the signal
argument will be
ignored, and the process will be killed forcefully and abruptly (similar to 'SIGKILL'
).
See Signal Events
for more details.
On Linux, child processes of child processes will not be terminated
when attempting to kill their parent. This is likely to happen when running a
new process in a shell or with the use of the shell
option of ChildProcess
:
'use strict'; import { spawn } from 'node:child_process'; const subprocess = spawn( 'sh', [ '-c', `node -e "setInterval(() => { console.log(process.pid, 'is alive') }, 500);"`, ], { stdio: ['inherit', 'inherit', 'inherit'], }, ); setTimeout(() => { subprocess.kill(); // Does not terminate the Node.js process in the shell. }, 2000);
on(event: string,listener: (...args: any[]) => void,): this
on(event: "close",listener: (code: number | null,signal: Signals | null,) => void,): this
on(event: "disconnect",listener: () => void,): this
on(event: "error",listener: (err: Error) => void,): this
on(event: "exit",listener: (code: number | null,signal: Signals | null,) => void,): this
on(event: "message",listener: (message: Serializable,sendHandle: SendHandle,) => void,): this
on(event: "spawn",listener: () => void,): this
once(event: string,listener: (...args: any[]) => void,): this
once(event: "close",listener: (code: number | null,signal: Signals | null,) => void,): this
once(event: "disconnect",listener: () => void,): this
once(event: "error",listener: (err: Error) => void,): this
once(event: "exit",listener: (code: number | null,signal: Signals | null,) => void,): this
once(event: "message",listener: (message: Serializable,sendHandle: SendHandle,) => void,): this
once(event: "spawn",listener: () => void,): this
prependListener(event: string,listener: (...args: any[]) => void,): this
prependListener(event: "close",listener: (code: number | null,signal: Signals | null,) => void,): this
prependListener(event: "disconnect",listener: () => void,): this
prependListener(event: "error",listener: (err: Error) => void,): this
prependListener(event: "exit",listener: (code: number | null,signal: Signals | null,) => void,): this
prependListener(event: "message",listener: (message: Serializable,sendHandle: SendHandle,) => void,): this
prependListener(event: "spawn",listener: () => void,): this
prependOnceListener(event: string,listener: (...args: any[]) => void,): this
prependOnceListener(event: "close",listener: (code: number | null,signal: Signals | null,) => void,): this
prependOnceListener(event: "disconnect",listener: () => void,): this
prependOnceListener(event: "error",listener: (err: Error) => void,): this
prependOnceListener(event: "exit",listener: (code: number | null,signal: Signals | null,) => void,): this
prependOnceListener(event: "message",listener: (message: Serializable,sendHandle: SendHandle,) => void,): this
prependOnceListener(event: "spawn",listener: () => void,): this
ref(): void
Calling subprocess.ref()
after making a call to subprocess.unref()
will
restore the removed reference count for the child process, forcing the parent
to wait for the child to exit before exiting itself.
import { spawn } from 'node:child_process'; const subprocess = spawn(process.argv[0], ['child_program.js'], { detached: true, stdio: 'ignore', }); subprocess.unref(); subprocess.ref();
send(message: Serializable,callback?: (error: Error | null) => void,): boolean
When an IPC channel has been established between the parent and child (
i.e. when using fork), the subprocess.send()
method can
be used to send messages to the child process. When the child process is a
Node.js instance, these messages can be received via the 'message'
event.
The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
For example, in the parent script:
import cp from 'node:child_process'; const n = cp.fork(`${__dirname}/sub.js`); n.on('message', (m) => { console.log('PARENT got message:', m); }); // Causes the child to print: CHILD got message: { hello: 'world' } n.send({ hello: 'world' });
And then the child script, 'sub.js'
might look like this:
process.on('message', (m) => { console.log('CHILD got message:', m); }); // Causes the parent to print: PARENT got message: { foo: 'bar', baz: null } process.send({ foo: 'bar', baz: NaN });
Child Node.js processes will have a process.send()
method of their own
that allows the child to send messages back to the parent.
There is a special case when sending a {cmd: 'NODE_foo'}
message. Messages
containing a NODE_
prefix in the cmd
property are reserved for use within
Node.js core and will not be emitted in the child's 'message'
event. Rather, such messages are emitted using the 'internalMessage'
event and are consumed internally by Node.js.
Applications should avoid using such messages or listening for 'internalMessage'
events as it is subject to change without notice.
The optional sendHandle
argument that may be passed to subprocess.send()
is
for passing a TCP server or socket object to the child process. The child will
receive the object as the second argument passed to the callback function
registered on the 'message'
event. Any data that is received and buffered in
the socket will not be sent to the child. Sending IPC sockets is not supported on Windows.
The optional callback
is a function that is invoked after the message is
sent but before the child may have received it. The function is called with a
single argument: null
on success, or an Error
object on failure.
If no callback
function is provided and the message cannot be sent, an 'error'
event will be emitted by the ChildProcess
object. This can
happen, for instance, when the child process has already exited.
subprocess.send()
will return false
if the channel has closed or when the
backlog of unsent messages exceeds a threshold that makes it unwise to send
more. Otherwise, the method returns true
. The callback
function can be
used to implement flow control.
Example: sending a server object
The sendHandle
argument can be used, for instance, to pass the handle of
a TCP server object to the child process as illustrated in the example below:
import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const subprocess = fork('subprocess.js'); // Open up the server object and send the handle. const server = createServer(); server.on('connection', (socket) => { socket.end('handled by parent'); }); server.listen(1337, () => { subprocess.send('server', server); });
The child would then receive the server object as:
process.on('message', (m, server) => { if (m === 'server') { server.on('connection', (socket) => { socket.end('handled by child'); }); } });
Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.
While the example above uses a server created using the node:net
module, node:dgram
module servers use exactly the same workflow with the exceptions of
listening on a 'message'
event instead of 'connection'
and using server.bind()
instead of server.listen()
. This is, however, only
supported on Unix platforms.
Example: sending a socket object
Similarly, the sendHandler
argument can be used to pass the handle of a
socket to the child process. The example below spawns two children that each
handle connections with "normal" or "special" priority:
import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const normal = fork('subprocess.js', ['normal']); const special = fork('subprocess.js', ['special']); // Open up the server and send sockets to child. Use pauseOnConnect to prevent // the sockets from being read before they are sent to the child process. const server = createServer({ pauseOnConnect: true }); server.on('connection', (socket) => { // If this is special priority... if (socket.remoteAddress === '74.125.127.100') { special.send('socket', socket); return; } // This is normal priority. normal.send('socket', socket); }); server.listen(1337);
The subprocess.js
would receive the socket handle as the second argument
passed to the event callback function:
process.on('message', (m, socket) => { if (m === 'socket') { if (socket) { // Check that the client socket exists. // It is possible for the socket to be closed between the time it is // sent and the time it is received in the child process. socket.end(`Request handled with ${process.argv[2]} priority`); } } });
Do not use .maxConnections
on a socket that has been passed to a subprocess.
The parent cannot track when the socket is destroyed.
Any 'message'
handlers in the subprocess should verify that socket
exists,
as the connection may have been closed during the time it takes to send the
connection to the child.
send(): boolean
send(message: Serializable,sendHandle?: SendHandle,options?: MessageOptions,callback?: (error: Error | null) => void,): boolean
unref(): void
By default, the parent will wait for the detached child to exit. To prevent the
parent from waiting for a given subprocess
to exit, use the subprocess.unref()
method. Doing so will cause the parent's event loop to not
include the child in its reference count, allowing the parent to exit
independently of the child, unless there is an established IPC channel between
the child and the parent.
import { spawn } from 'node:child_process'; const subprocess = spawn(process.argv[0], ['child_program.js'], { detached: true, stdio: 'ignore', }); subprocess.unref();